Animation and Game Programming / Graphics and My Work and Programming02 Jun 2008 06:34 pm

Lithium was a 3D animated short film/trailer that I worked on with the rest of the Fusion Animation team. I helped out on a few of the scenes and also did some tools programming using MEL.

Check out the full quality version on www.fusionanimation.com

Game Programming / Graphics and My Work and Programming02 Jun 2008 05:26 pm

Serenity was a game I made while I was at Macalester. It was more of a learning experience than anything people were supposed to play. It is written in C++ and uses OpenGL with GLUT. It turned out to be more of a 3D flight simulator than a full game and unfortunately there isn’t as much of a connection to the Serenity/Firefly story as I had hoped there would be.

To play it, download Serenity.zip below and follow the instructions in the README.txt file

For the programmers out there: Do you ever have one of those moments where you look back at code you’ve written, maybe 3 or four years ago, and think… “who the hell wrote this mess”? This is definitely one of those times for me. I’m going to have to clean this up a bit.

Serenity.zip

Serenity Store Being Chased

Game Programming / Graphics01 Feb 2008 10:21 am

Little Omega Man was a project I worked with Nicky in school. It was my first project in computer graphics and it ended up being a decent game.

With a name like Little Omega Man, you might think it was based on the Mega Man series of games, but you’d be wrong. It’s a Pac-Man copy with a few slight differences. You can play with two players where the second player is one of the enemies chasing Little Omega (Pac) Man.

I will work on getting the game files uploaded and ready for people to play eventually. There are still some issues with the game that I would like to iron out. Currently you can only move your character a step at a time whereas in Pac-Man you never stop moving until you hit a wall. Also, the ghosts (in this game, scientists) move randomly and their speed is dependent on the processor speed of whatever computer it is running on. For faster computers, the scientists move way too fast.

The question is, do I feel like revisiting this code, cleaning it up, and fixing those problems? Maybe.

Here is the current version including source code (Note: source code from 2004):

Little Omega Man

Please see the README.txt file for instructions on how to run this.

Little Omega Man Menu Little Omega Man Game Screen
Miscellaneous29 Jan 2008 10:22 am

I finally got it working.

Still to do:

1. Post previous work.

2. Set up index page.

3. Rock out.